---Now more and more Chinese senior students are applying for admission to American universities through SAT.

---________. But taking an SAT may cost one more than 10,000 yuan.

A. I hope so      B. Not really       C. That’s the case      D. That sounds reasonable

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科目:高中英語(yǔ) 來(lái)源: 題型:閱讀理解

China’s Ministry of Culture has recommended 10 cyber games(網(wǎng)絡(luò)游戲) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.

      The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l

      The games are all domestic products. They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”

       These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.

       The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.

       This was the third time for the ministry to publish recommended cyber games list. The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.

       In the past few years, on- line games have become the favorite pastime of young people. However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.

       About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).

       According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.

       Net users between 18 and 30 accounted for 49.9percent of the total users. Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users. And the number of users under age 18 increased rapidly last year, the CINIC noted.

What do you know about the 10cyber games ?

       A. They are expected to help parents to better direct their children in the summer vacation.

       B. They include five RPG, forty chess games and one educational game.

       C. They are suitable for teenagers.

       D. They are all foreign products.

According to the passage, how many teenagers and youths become net users at the end of 2007?

     A. Mor than 105 million.

     B. Less than 105 million.

     C. About 210 million.

     D. 104.79 million.

What can be inferred from the passage?

     A. A lot of Chinese netizens suffer Internet addition.

     B. On-line games can cause a lot of social problems such as game addition, juvenile delinquency.

     C. Parents sometimes have trouble in directing their children about on-line games.

     D. The ministry has recommended 25 games till now.

What’s the best title of the passage?

      A. How to purify the on-line environment for the young.

      B. 10 “suitable” cyber games for teenagers.

      C. The disadvantages of cyber games.

      D. Chinese authority lists 10 “suitable” E-games for teenagers.

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科目:高中英語(yǔ) 來(lái)源:2011屆河南省鄭州四中高三第一次調(diào)研考試英語(yǔ)卷 題型:閱讀理解

China’s Ministry of Culture has recommended 10 cyber games(網(wǎng)絡(luò)游戲) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.
The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l
The games are all domestic products. They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”
These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.
The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.
This was the third time for the ministry to publish recommended cyber games list. The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.
In the past few years, on- line games have become the favorite pastime of young people. However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.
About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).
According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.
Net users between 18 and 30 accounted for 49.9percent of the total users. Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users. And the number of users under age 18 increased rapidly last year, the CINIC noted.
【小題1】What do you know about the 10cyber games ?

A.They are expected to help parents to better direct their children in the summer vacation.
B.They include five RPG, forty chess games and one educational game.
C.They are suitable for teenagers.
D.They are all foreign products.
【小題2】According to the passage, how many teenagers and youths become net users at the end of 2007?
A.Mor than 105 million.
B.Less than 105 million.
C.About 210 million.
D.104.79 million.
【小題3】What can be inferred from the passage?
A.A lot of Chinese netizens suffer Internet addition.
B.On-line games can cause a lot of social problems such as game addition, juvenile delinquency.
C.Parents sometimes have trouble in directing their children about on-line games.
D.The ministry has recommended 25 games till now.
【小題4】What’s the best title of the passage?
A.How to purify the on-line environment for the young.
B.10 “suitable” cyber games for teenagers.
C.The disadvantages of cyber games.
D.Chinese authority lists 10 “suitable” E-games for teenagers.

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科目:高中英語(yǔ) 來(lái)源:2013屆浙江省金華一中高三4月月考英語(yǔ)試卷(帶解析) 題型:閱讀理解

Last week Adele's second album, 21, sold 257,000 copies in the UK, a sales figure that would look incredible as an opening sales week for any album by any global superstar. The fact that the album was celebrating its 10th week at No.1, and that each of the previous nine weeks it had sold over 100,000 copies, makes what Adele has achieved look miraculous. The last female singer to spend that long at No.1 in the UK was Madonna in 1990 with her greatest hits compilation, The Immaculate Collection.
For Adele, the success of 21 is part of a perfect storm of talent, timing and a connection that went beyond gender, age and credibility. But what does it say about the state of the music industry? Does Adele's success signal a return to the MOR(適合大眾口味的音樂) musical depression, when the likes of James Blunt dominated the charts? Her success may well lead to a great many similar acts aiming for an MOR audience, but that's more the fault of an industry desperate to recreate any kind of success by creating poor copies until the world shouts "stop now".
What seems to have set Adele apart is her apparent ordinariness, besides that incredible voice. While Gaga parades around in a dress made of meat and Beyonce orbits a world out of touch to the majority of most human beings, Adele's chain-smoking, girl-you'd-like-to-go-to-the-pub-with persona stands out. Even for a British act, her ordinariness goes against trend, with fellow Jessie J adopting a very American habit of over-emoting, talking about a "journey" and making the idea of being a pop star seem fairly difficult.
It's this universality and broad appeal that's helped her translate talent into sales. While the first single from 21, Rolling in the Deep, appealed to Radio 1 listeners and bloggers, the second single, Someone Like You, is so successful that silenced the grand O2 Arena during this year's Brit Awards. The press can write pages and pages in that there's enough of a connection of musicians – Rick Rubin worked on the album, there's a cover of the Cure, Mumford & Sons were an influence – while the gossip magazines have been excited by the fact that the album is one long break-up record, eager to find the ex.
In 1990, Madonna was a global superstar with a back catalogue of era-defining hits to her name. She was untouchable and, tellingly, unknowable. She was (and still is) a megastar, but a megastar of a different age. These days, we want to know a bit more about our artists; that they have relationship problems, walk their dog. Her selling point and appeal is precisely the fact that she exists at the point between everyday ordinariness and pop star.
For now, Adele's success should be celebrated, especially for becoming an unlikely global star on her own terms. The danger is that we're headed for a lot of fairly boring pop, a situation that led to the "birth" of Gaga a few years back. Pop goes in cycles and it feels like we're headed back towards the very middle of MOR.
【小題1】Adele’s achievement seems unbelievable for the reason that ____________.

A.the sales of her second album achieved an incredible success last week in the UK
B.her second album ranked first in a row with the incredible average sales per week
C.Madonna was the last female singer in the UK to stay at No. 1 as long as she did
D.she is such an ordinary singer with so fascinating a voice in the music industry
【小題2】According to the author, the success of Adele’s second album __________________.
A.to a large extent depends on her apparent talent for music
B.is because of her extraordinariness and the wonderful voice
C.lies in gift, timing and something beyond sex, age and trust
D.is largely due to the state of the music industry currently
【小題3】Compared with other female pop stars, what does the author think of Adele?
A.She stands out in a totally different way from Gaga and Beyonce.
B.She and Madonna are contemporary megastars in music.
C.Only she and Madonna spent that long at No.1 in the UK.
D.Jessie J and she both have an American habit of expressing themselves.
【小題4】What helped Adele successfully turned her gift of singing into sales?
A.Her musical talent.
B.The joint work of musicians in the album.
C.Her incredible voice.
D.Her universality and broad appeal.
【小題5】The author thinks that the current musical trend in the UK is _______________.
A.satisfyingB.disappointingC.dangerousD.desperate

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科目:高中英語(yǔ) 來(lái)源:2012-2013學(xué)年浙江省高三4月月考英語(yǔ)試卷(解析版) 題型:閱讀理解

Last week Adele's second album, 21, sold 257,000 copies in the UK, a sales figure that would look incredible as an opening sales week for any album by any global superstar. The fact that the album was celebrating its 10th week at No.1, and that each of the previous nine weeks it had sold over 100,000 copies, makes what Adele has achieved look miraculous. The last female singer to spend that long at No.1 in the UK was Madonna in 1990 with her greatest hits compilation, The Immaculate Collection.

For Adele, the success of 21 is part of a perfect storm of talent, timing and a connection that went beyond gender, age and credibility. But what does it say about the state of the music industry? Does Adele's success signal a return to the MOR(適合大眾口味的音樂) musical depression, when the likes of James Blunt dominated the charts? Her success may well lead to a great many similar acts aiming for an MOR audience, but that's more the fault of an industry desperate to recreate any kind of success by creating poor copies until the world shouts "stop now".

What seems to have set Adele apart is her apparent ordinariness, besides that incredible voice. While Gaga parades around in a dress made of meat and Beyonce orbits a world out of touch to the majority of most human beings, Adele's chain-smoking, girl-you'd-like-to-go-to-the-pub-with persona stands out. Even for a British act, her ordinariness goes against trend, with fellow Jessie J adopting a very American habit of over-emoting, talking about a "journey" and making the idea of being a pop star seem fairly difficult.

It's this universality and broad appeal that's helped her translate talent into sales. While the first single from 21, Rolling in the Deep, appealed to Radio 1 listeners and bloggers, the second single, Someone Like You, is so successful that silenced the grand O2 Arena during this year's Brit Awards. The press can write pages and pages in that there's enough of a connection of musicians – Rick Rubin worked on the album, there's a cover of the Cure, Mumford & Sons were an influence – while the gossip magazines have been excited by the fact that the album is one long break-up record, eager to find the ex.

In 1990, Madonna was a global superstar with a back catalogue of era-defining hits to her name. She was untouchable and, tellingly, unknowable. She was (and still is) a megastar, but a megastar of a different age. These days, we want to know a bit more about our artists; that they have relationship problems, walk their dog. Her selling point and appeal is precisely the fact that she exists at the point between everyday ordinariness and pop star.

For now, Adele's success should be celebrated, especially for becoming an unlikely global star on her own terms. The danger is that we're headed for a lot of fairly boring pop, a situation that led to the "birth" of Gaga a few years back. Pop goes in cycles and it feels like we're headed back towards the very middle of MOR.

1.Adele’s achievement seems unbelievable for the reason that ____________.

A.the sales of her second album achieved an incredible success last week in the UK

B.her second album ranked first in a row with the incredible average sales per week

C.Madonna was the last female singer in the UK to stay at No. 1 as long as she did

D.she is such an ordinary singer with so fascinating a voice in the music industry

2.According to the author, the success of Adele’s second album __________________.

A.to a large extent depends on her apparent talent for music

B.is because of her extraordinariness and the wonderful voice

C.lies in gift, timing and something beyond sex, age and trust

D.is largely due to the state of the music industry currently

3.Compared with other female pop stars, what does the author think of Adele?

A.She stands out in a totally different way from Gaga and Beyonce.

B.She and Madonna are contemporary megastars in music.

C.Only she and Madonna spent that long at No.1 in the UK.

D.Jessie J and she both have an American habit of expressing themselves.

4.What helped Adele successfully turned her gift of singing into sales?

A.Her musical talent.

B.The joint work of musicians in the album.

C.Her incredible voice.

D.Her universality and broad appeal.

5.The author thinks that the current musical trend in the UK is _______________.

A.satisfying          B.disappointing       C.dangerous         D.desperate

 

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科目:高中英語(yǔ) 來(lái)源:2010-2011學(xué)年河南省高三第一次調(diào)研考試英語(yǔ)卷 題型:閱讀理解

China’s Ministry of Culture has recommended 10 cyber games(網(wǎng)絡(luò)游戲) that are suitable for minors to play as part of its drive to purify the on-line environment for the young.

The 10 cyber games were selected by the ministry’s on-line games censorship committee from scores of games recommended by the Chinese public.l

The games are all domestic products. They include five role playing games (RPG), four recreation and chess games, and one educational game, such as “Warring States Ⅱ Online,” “Rainbow Island Online,” and “Wonderlands of learning and games.”

These games have made their way into the final recommendation list because they are considered “healthy” and can “enhance intelligence,” according to the ministry.

The ministry hoped the list could serve a a guidance for parents to better direct their children in the winter vacation, which usually lasts nearly two months from January to February each year.

This was the third time for the ministry to publish recommended cyber games list. The previous two were made public respectively in January 2006 and August 2005 with a total of 25 games inlisted.

In the past few years, on- line games have become the favorite pastime of young people. However, it is argued that such social problems as game addiction, juvenile delinquency (青少年犯罪) and perversion among minors by on-line violence and pornography (色情) have come from an inadequately regulated Internet.

About 9.72 percent of Chinese netizens between the ages of 13 and 30 suffer Internet addiction, said a report issued last month by the China Youth Association for Network Development (CYAND).

According to the China Internet Network Information Center (CINIC), the main Internet watchdog, China had 210million Internet users at the end of 2007 and its online population is on course to become the world’s largest at the beginning of this year.

Net users between 18 and 30 accounted for 49.9percent of the total users. Although the CINIC did not give the figure of those below 18, teenagers and youths have obviously taken up more than half of the total number of net users. And the number of users under age 18 increased rapidly last year, the CINIC noted.

1.What do you know about the 10cyber games ?

A.They are expected to help parents to better direct their children in the summer vacation.

B.They include five RPG, forty chess games and one educational game.

C.They are suitable for teenagers.

D.They are all foreign products.

2.According to the passage, how many teenagers and youths become net users at the end of 2007?

A.Mor than 105 million.

B.Less than 105 million.

C.About 210 million.

D.104.79 million.

3.What can be inferred from the passage?

A.A lot of Chinese netizens suffer Internet addition.

B.On-line games can cause a lot of social problems such as game addition, juvenile delinquency.

C.Parents sometimes have trouble in directing their children about on-line games.

D.The ministry has recommended 25 games till now.

4.What’s the best title of the passage?

A.How to purify the on-line environment for the young.

B.10 “suitable” cyber games for teenagers.

C.The disadvantages of cyber games.

D.Chinese authority lists 10 “suitable” E-games for teenagers.

 

查看答案和解析>>

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