16.Real-life Room Escape GamesReal-life oom escape games are a type of physical adventure game in which people are locke in a room with other participants and have to use the things in the room to settle a series of puzzles,find clues (線索),and escape the room within a set time limit.
The games are based off Escape the Room video games,such as Crimson Room and QP-Shot,created by TAKAGISM Inc.by Toshimitsu Takagi in 2005,in which the player is locked inside a room and must explore his or her surroundings in order to escape.(36)GOther inspirations include adventure board games and movies.Real-life room escape games are becoming popular in the United States,Japan,and China.(37)AFor example,some games require you escape prison cells while others require you escape space stations.(38)F
Soon,they were exported to North America,Asia and Australia.Exaples include the two pioneer companies Hint Hunt and Adventure Rooms.
The games were so successful that new locations began opening up across China,in cities big and small,according to Want China Times.In the southern city of Shenzhen,for example,the first esape game location opened last August.(39)B"These real-life escape games can help those who stay at home on their computers and iPads all day to experiece real social circles,"Tian Xiaochuan,who owns two room escape game stores in Jinan,told Want China Times.
Earlier this year,The South China Morning Post said the real-life escape games are a hit among"highly stressed students and overworked young professionals."(40)DSome players get so involved that they tear down equipment or decorations inside their"prisons",as Zhu Yumeng,chief operating officer of Beijing room escape game store Taoquan told China Daily.
A.Each game adds local themes to settings.
B.And seven new game locations quickly followed.
C.They should also be brave enough to face their fears.
D.Sometimes the excitement becomes a bit much,though.
E.Weekend or day event escape games have been held in some stores.
F.Permanent real life escape games in a fixed location were first opened in Europe.
G.Players must be observant and use their critical thinking skills to escape the room.
分析 本文屬于說明文的短文閱讀.主要介紹了一款釋放人壓力的暫時擺脫競爭激烈的社會現(xiàn)狀的"逃離現(xiàn)實生活"游戲,描述了他的流行以及發(fā)展的過程.
解答 36.G.考查上下文的理解能力.根據(jù)第一段中have to use the things in the room to settle a series of puzzles,find clues (線索),and escape the room within a set time limit.可知,參與者要具備敏銳的觀察力和批判性思維技巧來逃出房間;故選G.
37.A.考查上下文的理解能力.根據(jù)該空后面的句子For example,some games require you escape prison cells while others require you escape space stations.可知,前面是說每個游戲都增添了一些當(dāng)?shù)氐奶厣,所以后面舉了兩個特殊的例子;故選A.
38.F.考查上下文的理解能力.后面一句Soon,they were exported to North America,Asia and Australia.是說這款游戲后來流傳到了北美、亞洲以及澳大利亞等地,所以F項這一游戲最初是在歐洲開始的相吻合;故選F.
39.B.考查上下文的理解能力.由本段開頭一句The games were so successful that new locations began opening up across China,in cities big and small可知,這一游戲在中國也大受歡迎,迅速普及,所以B項具有承上啟下的連接作用;故選B.
40.D.考查上下文的理解能力.前面一句The South China Morning Post said the real-life escape games are a hit among"highly stressed students and overworked young professionals說明了這款游戲的功效,使得許多有壓力的人獲得了放松,所以D項說興奮感有時也是比較明顯的;故選D.
點評 題目涉及多道細節(jié)理解題,做題時結(jié)合原文和題目有針對性的找出相關(guān)語句進行仔細分析,推理判斷題也是要在抓住關(guān)鍵句子的基礎(chǔ)上合理的分析才能得出正確答案,切忌胡亂猜測,一定要做到有理有據(jù).